![]() ![]() ![]() (not sure how much, and if its a flat amount of gets worse at further distance. So basically it does sound like its damage drop off, at whatever range a gun has, thats where it will still do its full dmg per shot. It says 'the furthest distance that hits will do full damage' ![]() I found it under 'Weapons', scroll down and it goes into detail about what each of the stats means. Now that clearly sound llike it does increase the actual distance you can hit someone with it, but with a flame thrower it makes sense compared to a bullet (which i assume hits whatever we can render in?) I realised Range wasnt the actual hit detection distance when I added a long barrel on the flamer and it described it as 'improved reach'. The game actually has an explantion built in of just about everything, you just have to look. Guys you gotta use the help section on the pause screen.I just went on there to see if i could find a destription. ![]()
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